One card pot game with tiebreaker options

ABSTRACT

This is a one card game designed for the novice player. Each player makes an ante bet. The dealer will collect the bets and place them in the pot. Each player receives one card. The player having the highest card will win the pot. In the event, two or more players tie, the tiebreaker rule will go into effect. These rules will produce one winner who will be awarded the pot. This will be a simple yet exciting game for the novice player. They will be able to compete against each other on an equal basis and win a pot.

CROSS-REFERENCE TO RELATED APPLICATIONS

Not Applicable

FEDERALLY SPONSORED RESEARCH

Not Applicable

SEQUENCE LISTING OR PROGRAM

Not Applicable

BACKGROUND

1. Field of Invention

This invention relates to poker variant card games.

2. Prior Art

In its most broad form, casinos offer two types of gambling.

The first type is where the players compete against the casino. The casino collects all losing bets and pays all winning bets. Games offered fall into the categories of cards, dice, and machines.

The second type is where players compete against each other. These are the poker games of which Texas Hold'em, Omaha, 7 Card Stud and 5 Card Stud are the most popular. Player's bets go into a pot, which the winner takes, or co-winners split. The casino earns revenue by taking a percentage from each pot for running the game. These games are usually grouped in a separate section of the casino called the poker room. Both the poker room and the card games on the main floor of the casino can be very intimidating to the novice player. A very high level of knowledge is required to compete effectively. The better players possess many years of experience. Many novice players will simply play the various slot machines offered and avoid playing table games altogether.

SUMMARY OF INVENTION

This invention creates a simple high card pot game with tiebreaker rules designed to appeal to the novice player. Players will make an ante bet and compete for a pot. The player having the highest card will win the pot. If two or more players have cards of equal value, tiebreaker rules will go into effect. The rules will insure that there will be only one winner of the pot. This will be an exciting and entertaining game for the novice player. The novice player will not feel any intimidation or apprehension at this game, since it is specifically designed for the novice.

DRAWINGS

Drawings are not necessary to illustrate this invention. One skilled in the art will be able to apply what is claimed and what is described in the preferred embodiments to visualize the flow of the game.

Play will be conducted at a table in the casino. The game will be dealt according to the rules and procedures of the casino in which it is played.

This game can be played using one or multiple decks of standard playing cards. The player having the highest card will win the hand. Ties are broken according to the rules in effect for the game. 

1. A method of playing a card game comprising the steps of: A. The game can be played using one or multiple decks or cards. B. The players will make an ante bet. C. The dealer will collect the ante bets and verify the accuracy of the pot. D. The dealer will deal each player one card face up. E. The player receiving the highest card will win the pot. F. In the event two or more players tie, they will advance to the tiebreaker round. G. Players advancing to the tiebreaker round will place an additional ante bet. H. The dealer will collect the bets and verify the accuracy of the pot. I. Each player in the tiebreaker round will receive one card face up. J. Steps G, H, and I, will be repeated until there is one winner. K. Prior to awarding the pot to the player, the dealer will deduct the house fee for conducting the game from the pot. L. The dealer will award the pot to the winning player.
 2. Changing the value of the cards creates a new variation of the game. An example would be having the ace count as one and the Jack, Queen, and King count as
 10. In this variation four different cards would have the highest value. In the event one player received a ten, and another player received a King, the players would tie.
 3. Changing the method of breaking ties among the players creates a new variation of the game. An example would be if there is tie hand, the entire pot rolls over into the next hand. Pots would continue to roll over until there is a single winner of the hand. The preferred embodiment of this game would be played using six decks or cards. The card values would be changed to where the Ace counts as one, and the Jack, Queen, King, counts as
 10. By having six decks of cards in play, with four different cards having the highest value; numerous opportunities are created for the players to tie. Advancing to the tiebreaker round adds additional excitement to the game. This embodiment would be very entertaining for the novice player. While this presentation has only been discussed in the context of a table game within a casino, it can be adapted to other forms of gambling or entertainment. These would include but not be limited to video games for the PC or game console and video slot machines. 